I originally saw the idea of representing Hobgoblins as Andorians in one of Jeff Rients' dungeons, and the idea just stuck with me. Having a need for gangs of antennaed thugs in my campaign Jeff's idea seemed an elegant solution, and now, in my personal campaign the Gygaxian Ecological Niche of the Hobgoblin is filled by the Andorians.
No. Appearing: 4-24, 20-200 in lairs
Armor Class: 6 (limited exoskeleton) or by armor
Hit Dice: 1+1 (5+5 in Mutant Future)
% In Lair: 25%
Treasure Type: D
Attacks: By weapon or 1-8
Special: Surprised on on a 1 in 6 due to antennae
Alignment: Lawful evil
Andorians are a race of human-like semi-insectoids with blue skin, white hair and knobby antennae on top of their head. They lack visible ears, using their antennae to both hear and enhance their vision. They lack a circulatory system and have blue blood. They are a violent race, with a totalitarian, militaristic, traditionalist society, with strong taboos against dishonesty, and social rank dependent upon military rank. They consider themselves to be a deeply emotional, passionate race, but appear to be tightly controlled and almost emotionless to non-Andorians, and also do not understand the concepts of charity or sympathy. Although an aggressive race, their traditions require justification for violence. Their are four genders of Andorians, two female and two male, with minor anatomical differences in minor anatomical details such as antennae between the genders that are not readily apparent to non-Andorians. They marry and live in units of four individuals.
They have leaders, elite guards, and all that other jazz like Hobgoblins do.